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    <title>Looney-Pyramids on Parker Adey</title>
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    <description>Recent content in Looney-Pyramids on Parker Adey</description>
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      <title>An Asynchronous Zendo Variant</title>
      <link>https://pgadey.ca/blog/2014-03-19-an-asynchronous-zendo-variant/</link>
      <pubDate>Wed, 19 Mar 2014 00:00:00 +0000</pubDate>
      <guid>https://pgadey.ca/blog/2014-03-19-an-asynchronous-zendo-variant/</guid>
      <description>&lt;p&gt;We&amp;rsquo;ve been trying to think up a large multi-player game that can be played asynchronously, doesn&amp;rsquo;t involve lying or back-stabbing, and isn&amp;rsquo;t going to be wrecked by the players communicating with each other. In fact, it&amp;rsquo;d be great if the game encouraged players to communicate and work collaboratively. Such a game is still in the works; but, while we were working on it, the following occured to us.&lt;/p&gt;</description>
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      <title>Zendo: The Game of Science</title>
      <link>https://pgadey.ca/blog/2012-11-15-zendo-the-game-of-science/</link>
      <pubDate>Thu, 15 Nov 2012 00:00:00 +0000</pubDate>
      <guid>https://pgadey.ca/blog/2012-11-15-zendo-the-game-of-science/</guid>
      <description>&lt;p&gt;&lt;a href=&#34;http://www.looneylabs.com/rules/zendo&#34;&gt;Zendo&lt;/a&gt; is a great game. It&amp;rsquo;s a really, really, great game. It&amp;rsquo;s one of those perfect examples of a game mechanism distilled to its finest and packaged into a game that really works. &lt;a href=&#34;http://www.koryheath.com/&#34;&gt;Kory Heath&lt;/a&gt;, the game&amp;rsquo;s designer, really hit on a genius idea. It&amp;rsquo;s also a very general game. You can play Zendo with &lt;a href=&#34;http://www.looneylabs.com/looney-pyramids&#34;&gt;Looney Pyramids&lt;/a&gt;, designed by &lt;a href=&#34;http://www.looneylabs.com/&#34;&gt;Looney Labs&lt;/a&gt;, one of my favourite game companies, or almost any other set of things that are plentiful and can be assembled into a large number of configurations. I&amp;rsquo;ve played Zendo with pictures on a chalkboard, and with words over e-mail. As an illustration I&amp;rsquo;ve included below a game played with strings of zeros and ones.&lt;/p&gt;</description>
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      <title>Homeworlds (Two Player Version)</title>
      <link>https://pgadey.ca/blog/2012-05-18-homeworlds-two-player-version/</link>
      <pubDate>Fri, 18 May 2012 00:00:00 +0000</pubDate>
      <guid>https://pgadey.ca/blog/2012-05-18-homeworlds-two-player-version/</guid>
      <description>&lt;p&gt;&lt;a href=&#34;http://www.ginohn.com/wunder201005/games/Homeworlds/HomeworldsRules.html&#34;&gt;Homeworlds&lt;/a&gt; is a game by &lt;a href=&#34;http://www.ginohn.com/&#34;&gt;John Cooper&lt;/a&gt; that uses &lt;a href=&#34;http://www.looneylabs.com/looney-pyramids&#34;&gt;Icehouse Pieces&lt;/a&gt;. It involves star systems and star ships and the battles and catastrophes that surround them.&lt;/p&gt;</description>
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