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    <title>Original on Parker Adey</title>
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    <description>Recent content in Original on Parker Adey</description>
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      <title>An Asynchronous Zendo Variant</title>
      <link>https://pgadey.ca/blog/2014-03-19-an-asynchronous-zendo-variant/</link>
      <pubDate>Wed, 19 Mar 2014 00:00:00 +0000</pubDate>
      <guid>https://pgadey.ca/blog/2014-03-19-an-asynchronous-zendo-variant/</guid>
      <description>&lt;p&gt;We&amp;rsquo;ve been trying to think up a large multi-player game that can be played asynchronously, doesn&amp;rsquo;t involve lying or back-stabbing, and isn&amp;rsquo;t going to be wrecked by the players communicating with each other. In fact, it&amp;rsquo;d be great if the game encouraged players to communicate and work collaboratively. Such a game is still in the works; but, while we were working on it, the following occured to us.&lt;/p&gt;</description>
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      <title>Oddball</title>
      <link>https://pgadey.ca/blog/2012-08-15-oddball/</link>
      <pubDate>Wed, 15 Aug 2012 00:00:00 +0000</pubDate>
      <guid>https://pgadey.ca/blog/2012-08-15-oddball/</guid>
      <description>&lt;p&gt;Oddball is a game that Parker and I created when we were visiting my mother on Gabriola Island, BC. It is inspired by the game &lt;a href=&#34;http://spielstein.com/games/paletto&#34;&gt;Paletto&lt;/a&gt;.&lt;/p&gt;</description>
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      <title>Entropy meets the Domino Bead Game</title>
      <link>https://pgadey.ca/blog/2012-05-31-entropy-meets-the-domino-bead-game/</link>
      <pubDate>Thu, 31 May 2012 00:00:00 +0000</pubDate>
      <guid>https://pgadey.ca/blog/2012-05-31-entropy-meets-the-domino-bead-game/</guid>
      <description>&lt;p&gt;Parker and I absolutely love Entropy. We do not, however, love the &lt;a href=&#34;http://www.pagat.com/tile/wdom/bead.html&#34;&gt;Domino Bead Game&lt;/a&gt;. The moves seem very forced to us, and the scoring is too extreme. So, we have combined a game that we love with a game that we wish to improve.&lt;/p&gt;</description>
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